Zeal over vengeance because it's faster and like I said, most of the damage will come from aura bonuses. +skills is enough for zeal to get the extra hits, conviction will lower def and resistances for you to hit well enough and auras will add the lions share of your damage with bonus elemental damage. Probably don't need to worry about maxing holy shield, cause everything is going to melt from auras. Personally, I would max resist fire, resist lightning, salvation and conviction, then put 1 point into zeal and holy shield. I've been theorycrafting this a bit cause it seems like a lot of fun. My brother is going to try for this very expensive build, don't know if he's following a specific build guide for it, collecting the pieces first is going to take a long time, so I can't answer the specific guide questions. Not in the least because my energy shield is stronger and it just helps a bunch with regeneration. My sorc worked way better with extra energy. Slightly off topic: Why do all the guides say to leave Energy at base? Even for Sorcs. My friend plays a Necromancer and I was looking to have some synergy with him as well. The other main Aura that seems like a good idea to invest into would be Salvation. I get the impression that Conviction tends to be more useful than Fanaticism.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |